
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 100000
cameraFov (float): 15.7282
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 303.374
cameraTransform (m44f): [{8.46302, -0.503236, 5.28768, 1967.12}, {5.32703, 0.792377, -8.40138, -3160.71}, {0.00380515, 9.95585, 1.22474, 863.35}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (half)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (half)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)
=Attributes=
cameraAperture (float): 36
cameraFarClip (float): 0
cameraFarRange (float): 100000
cameraFov (float): 10.2234
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 427.074
cameraTransform (m44f): [{7.9974, -0.366341, -5.98026, -3373.28}, {-6.00346, -0.48802, -7.9665, -4408.01}, {-3.02209e-006, 9.98137, 0.875563, 895.891}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 1599]
displayWindow (box2i): [0, 0, 1599, 1599]
gamma (float): 1
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
tiles (tiledesc): [64, 64]
type (string): “tiledimage”
=Channels=
A (half)
B (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_WireColor.A (half)
CMasking_WireColor.B (half)
CMasking_WireColor.G (half)
CMasking_WireColor.R (half)
CTexmap.A (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
CTexmap001.A (half)
CTexmap001.B (half)
CTexmap001.G (half)
CTexmap001.R (half)
Environment.A (half)
Environment.B (half)
Environment.G (half)
Environment.R (half)
G (half)
Interactive LightMix.A (half)
Interactive LightMix.B (half)
Interactive LightMix.G (half)
Interactive LightMix.R (half)
R (half)
light-backlight.A (half)
light-backlight.B (half)
light-backlight.G (half)
light-backlight.R (half)
light-left.A (half)
light-left.B (half)
light-left.G (half)
light-left.R (half)
light-right.A (half)
light-right.B (half)
light-right.G (half)
light-right.R (half)
light-top.A (half)
light-top.B (half)
light-top.G (half)
light-top.R (half)
sun.A (half)
sun.B (half)
sun.G (half)
sun.R (half)
| [VIP2] Chair-5486168.64b9621a89843-3dsmax | |
| • Tên file: | Christian Liaigre Armchair Arctique |
| • Mã file: | 5486168.64b9621a89843 |
| • Quyền truy cập Link: | [VIP2] |
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| Z:\THUVIENDOHOA-NoiBo\THU VIEN 3DSMAX\Ditim 3dsmax PRO\01-Furniture-Ditim\Chair | |
| Từ khóa: | |
| Furniture, Chair, Furniture Chair, ghế cao cấp, ghế đơn, Single chair, sofa, sofa arm chair, sofa đơn, Chair, | |
| [VIP2], 3dsmax Models, Furniture, Chair, Furniture Chair | |
| ditimvip, thuvienkts, thuvienditim, thu vien max, thư viện 3dsmax, 3dsky pro, 3dsky, | |
| Furniture-Chair | |
| 153 | Chair |